Cybershoes make it possible to walk and run in virtual reality.

The user is no longer limited by real world space.
We grab with the hands and walk with our the legs.

We target consumer and provide a service for:

DEVICES/APPS:
* Steam Games & stay tuned for Microsoft.
* Programs as Autodesk, Sketchup and plugins like Enscape, mainly for Oculus.
* Digitalisation and Content (eg. Datasmith)

MORE USE CASES
* Industrial facilities: training and planning
* Medical use: elder(wo)men’s home, beautiful rehab
* Events, Presentation, Architecture, Travel

Availability: professional replications of the prototype
System components: please refer to image; HÅG Capisco chair is included, however not the VR headset.
Size: diameter 1.4 meter
Connectivity: like a wireless gamepad
Hand recognition: optional, Leap Motion & UE4
Technology readiness: very stable, TRL6

The Cybershoes® are a surplus to advanced VR systems.

The user puts the Cybershoes® over her/his shoes and takes place on a comfortable seat with lean and armrest. The seat can rotate around its axis. All movements made by the user are transferred into the virtual reality headset. While walking, the user is halfway seated, what makes the Cybershoes® comfortable and secure. The walking movement is very intuitive and the virtual space is not limited by real space.

When it comes to locomotion, current VR systems rely on handheld controllers that are used like a joystick. Users can only walk within a space that is limited by real world space. When the user wants to precede further, the joystick is needed for teleportation or for being moved forwards. This form of locomotion is not life-like. Thus many people experience VR-nausea that is caused by unnatural behavior of the image projected in the VR glasses.